Kyuli is the ‘rogue’ character and has a long-range but slower firing bow and is able to jump off of surfaces to get higher than the other characters.Īll three feel useful though, even if exploration is best with Kyuli, and it is interesting to experiment to see who is best during certain encounters. Algus is the ‘wizard’ and has medium range magic bolts that do damage and can activate magic switches which remove stone pillars (basically another type of door). Arias is the ‘fighter’ and uses a sword to fight at short range and can open certain doors that the others can’t. The three characters all handle in a similar way but have unique traits to them. But eventually, as you learn the levels and unlock teleporters, it becomes a bit more intuitive. At first it is quite restrictive and frankly a bit annoying having to go back to the group to switch characters to get past an obstacle that needs a certain ability to pass. Initially this was irritating as we expected there to be some sort of co-op but instead this is a single-player experience with you controlling all three characters separately, kind of like The Lost Vikings but with you not being able to switch characters on the fly. The other thing about Astalon is that it uses three characters. It was great but this approach is arguably better. Dying over and over so that we could make incremental gains. You feel more of a connection to the game world when you get to learn its layout properly and, for us, this gives the game more substance where as in Rogue Legacy we often felt we were brute-forcing the game. Now, we loved Rogue Legacy a lot but this approach is better. Instead we’ve got a well thought out layout that uses more of a Metroidvania kind of approach with you needing to go back to old areas once you’ve got the ability to unlock certain doors or clear previously unsurmountable obstacles. Astalon has a similar set up to that except that the levels aren’t randomly generated. So if you’re getting Rogue Legacy flashbacks, that makes sense. Some aren’t too clear (there’s one about Inner Fire that we’ve purchased and aren’t sure what it does) but there’s a good range of upgrades here. This can be to such stats as health points, damage and attack speed but there is a wider array of upgrades too including a handy ability to hoover up orbs, show useful information on the map and others. When you die, you get to start again and you get to spend any orbs (the game’s currency) on upgrades. That is where the roguelike aspect of the game comes into play. Death comes quickly and easily but the trio have made a deal with Epimetheus, the Titan of Death, who grants them infinite retries (for the price of their souls). They need to conquer this tower but when we said it was dangerous, we meant it. Three explorers are wandering the desert on a mission to save their town when they find the Tower of Serpents, a very dangerous structure packed full of traps and monsters. Set in a dying, post-apocalyptic world the game comes with its fair share of lore. Jin PS4 / Reviews tagged 2d / astalon / metroidvania / retro / rogue legacy / roguelite / tears of the earth / the lost vikings by RichieĪstalon: Tears of the Earth is a 2D roguelike hack and slash platformer from Canadian coders LABS Works which is run by Matt Kap, the developer of Castle in the Darkness.
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